I was gifted this wonderful game by my friend Dawson. Thanks man! What an amazing game.
Now, not much scares me. Things that probably should, don't. Which means that this game is pretty fun for me. Until I 'invest' a lot of game-money in equipment. Then I worry about losing the equipment when I die.
The following are some tips and tricks I have been working on to try to determine the ghost type, while lacking specific evidence. I am trying to list the Official Evidence in an order that seems to be from easiest to obtain, to hardest, for that specific ghost. The Personality is also being listed, so we can figure it out based on how it acts.
I was gifted this wonderful game by my friend Dawson. Thanks man! What an amazing game.
The following was a comment posted in a review of the game, that I fully agree with.
My favorite aspect is the economy. Lots of people toss this game because they act like Democrats. They spend tons of money on infrastructure. They don't have industry goods to produce any of the facilities. Therefore they import them driving the world market price through the roof. They go broke. Taxes eventually reach 99% as you run a full on socialist state. Inflation goes through the roof as your government spends and borrows wildly at the whims of the rulers. And because you.... the user.... has total control (ie big government) your complete mismanagement wrecks the entire nation for a generation.
Instead..... focus the economy on GDP. It's everything IMO. Higher GDP equals more tax revenue. You want the people to be prosperous. I've tried many economic models and found most to be somewhat realistic. I've use the common flat tax. It's fairly effective. The "fair tax" ie sales tax is an excellent model. The citizens only pay taxes on goods consumed. In a perfect world you produce most of what you consume..... and consume a lot. Domestic profits are much higher than exports. If you keep a healthy balance of supply and demand with a national sales tax of roughly 30%..... you're good. GDP will go up. You'll gain tax revenue everytime goods are sold to the populace. And you get general revenue from the sale. In the real world..... this is essentially a free market with a national sales tax (as the only source of income.) People scoff at the idea because they think THEY would end up paying everything at the counter while the rich walk away unscathed. Anyone with a brain knows that's what happens anyway. Raise taxes on corporations and they simply raise prices to match. A healthy business will always maintain a steady profit line. Taxes are nothing more than a business expese. Either way it goes taxes are always paid by the little guy. Even now..... your employer is responsible for a large portion of your taxes. People think.... "Great... the company pays that." Except for the reality that it's simply a business expense considered under "labor." Which means you. Therefore you are more expensive to the company and get paid less. Therefore you actually pay ALL taxes. Because if they did not exist.... then a healthy competitive market would drive wages up to the current line anyway. It doesn't matter who gets the money from the companies perspective. Either the government.... or you.... cost X amount of dollars for one employee per year.
Anyway if you choose to run a socialist economic model.... your goal is to export. You want to drive GDP down. In lamens terms.... you want the people poor. Poor people work for nothing. The end result of all socialist nations is poverty. Poverty keeps you in business. Look at China. When their people become to prosperous they print a ton of money and devalue their currency by half...... essentially making the people 50% poorer. The easiest way to make everyone poor.... is to jack taxes through the roof. You can simultaneously raise services to maintain public order. But the people will still be poor. The lower their GDP.... the cheaper you can produce goods (ie China).... the less people of your own country can afford goods like electricity and water..... and you'll have a ton of cheap goods available on the market. If they pile up.... simply do bulk sales with a minimal profit. Technologies can also reduce the cost of production. But GDP is a huge factor and you can crash it quickly. As a socialist nation you will make tons of money off consumer goods. They are always in demand. They fetch a nice profit. And the poorer your people are.... the richer you get. .... Gee.... isn't socialism great.
Overall don't be afraid to raise and lower taxes. The economy should be flexible. Don't build it around one strategy. Grow it in all directions. Don't be afraid to shut factories down if you can import goods cheaper than you can make them. Why pay your own people more money when another country can produce it cheaper? Unemployment isn't that difficult to control. (Higher unemployement also means less competition for workers.... which means lower wages... whicih means you can produce goods cheaper and drop GDP.) You want a healthy balance of everything. I typically start the game by building a few industrial goods complexes. I want enough to sustain a war. Then I identify the particular countries trade imbalance. Try to produce goods rather than import them (unless producing them is more expensive.) And eventually create a small surplus of various commodities for export. I try to run about a 20% overall tax rate usually focussing on the sales tax. You want the people rich and prosperous. Make sure you maintain a healthy budget surplus. And you'll be fine. The game is not about massively overhauling countries. It's about managing them over time with minor tweaks. Read more
The following are options to install the client files for the private WoW-like server. We are using version 3.3.5a and the Realmlist settings need to be set to 184.108.40.206.
We have a private WoW server. This is for my friends and I to enjoy. Yes, it is free.
This server runs WoW at 3.3.5a, Wrath of the Lich King. Probably one of the better builds of WoW in my opinion.
The server is a repack, based on the Trinity Repacks. What this means, is that it is essentially a rebuild of the WoW server, but it isn't quite an actual WoW server. So while most things are the same, there will be some oddities, and bugs that you will encounter. But everything is supposed to work as it should, most of the time. Read more
The FlyingCircus Server: Read more
Cities: Skylines is a game I have had a lot of fun playing. It appeals to my desire to create, and also do some micro managing if I so desire.
I have had a lot of fun building realistic cities with this game. But I have found some questionable strategies out there about how the perfect city should be built. Indeed, there are unrealistic methods to make the happiest, most populated, and highest value city around, but you get a city that is so clumped together that it just looks like cookie cutter blobs. Where is the challenge?
Me, I like to watch things grow organically, before my eyes! So let us take a step back and ask ourselves how cities develop in the real world. Cities like New York and Toronto... And indeed Paris, France, have not always been there. They, like all cities, grow over time. Typically a city begins as a crossroad, where trade begins to occur. A trader from point A, ventures to the crossroad and meets a trader from point B. They do business, and return to their points of origin. This eventually caused the need for services to develop, and markets to spring up near these meeting points. Which then gave rise to great cities.
To grow a city organically, you must think along these lines. First of all, the best method for a most realistic outcome would be to use a few mods right away in Cities: Skylines, and start the game with all tiles unlocked. http://steamcommunity.com/sharedfiles/filedetails/?id=405810376 is a mod I use to allow all 25 tiles to be purchasable. Once installed, you will need to activate this mod in the Content Manager menu of the game itself, under the category Mods. I also install the following mod to make the tiles free to purchase: http://steamcommunity.com/sharedfiles/filedetails/?id=406451121. Those two mods, plus the default "Unlock All - Progression Milestones" activated, will allow you to purchase the whole map for free right at the beginning of the game.
Now that those are activated, you enter a new game, and begin by purchasing all the 25 tiles. Then, I typically bulldoze or delete all highways and roads, except for a tiny bit where they enter the edges of the map. I then connect them all with single dirt country roads. The dirt roads cost less to maintain, and can handle the initial traffic of a new city, just fine. Keep in mind, we are starting from scratch here. Why would a barren patch of land have a whole highway network already built? That is a waste of taxpayers money...
Ah yes. So you have to kind of act like a politician when your planning this. Sure you could build massive underground tunnel systems and highway projects to solve some congestion. But.... while the game doesn't really charge you quite as much as it would cost to build such solutions, imagine what such things would cost in the real world? Could your city of 40,000 inhabitants, really afford a underground highway network? Always look for the cheapest realistic way to solve problems.
It might often take me a few tries to solve a problem however. I see this, and explain this as advanced study modeling... And imagine that only the final / best solution was the one which actually was put in place. Anyhow, let us examine a game I started this way, and view the progress of it...
As some of you may know, my favorite game these days is Arma 3. Being the realistic military simulator that it is, I can really appreciate the gameplay, and don't have to focus too much on skill points, or leveling my character.
Anyhow, I have a few game modes I really tend to enjoy on Arma 3. There is of course BECTI, which is a whole island, dynamic PvE/PvP mission involving pretty much every dynamic the game has to offer. It is a fun game mode, yes... But it is missing something.
Then there is Antistasi. Antistasi is a fun but challenging game mode where you play as a rebel leader, in a anti establishment based rebel group, whom is trying to overthrow an oppressive government. The small David, versus the giant Goliath in a way. The tactics involved there, and the fact that you have to win over hearts and minds in order to be successful, are a great gameplay aspect which BECTI doesn't have. But what it lacks is the firepower, and ability to call upon heavy military equipment as a full fledged army would.
Which brings us to Liberation. Liberation is a game mode which has indeed been out for a while. I will admit that I have played it before, but was a bit intimidated by its complexity and lack of any real explanations on how to really play. The in game tutorial is very basic, indeed. But to sum it up, it is basically BECTI, and Antistasi, combined. I say this because it is a whole island based dynamic mission, where the NATO forces (The player) has to capture and liberate the island, from the CSAT forces. There are a number of ways to do this, but CSAT will also respond dynamically and counter attack you if you are too aggressive, and push too hard, too fast.
Liberation also has a civilian element that traditional BECTI lacks. Civilians dynamically populate the towns and the roads, going about their business. Killing them will lessen support of the local town, for your cause, and killing too many may make a town no longer capturable.
Liberation may be played solo, with friends, or with AI in your group. Commanders may also recruit full AI squads, which they can control via the Zeus feature. Some sites and missions can be played with a single player, sniping from a distant hilltop. Others, such as the military bases generally require a full assault, with at least a platoon of troops. As with other missions in Arma 3, there are roles for everyone in Liberation. Support roles like Logistics, Medical, and Engineering, can be very vital roles for people to fill. And as always, the combat roles are just as varied as well, with the need for pilots, mechanized, snipers, and ground troops always at hand. Really, the game seems intimidating, however it is quick to learn. Really it is not as complex as it initially seems.
Liberation is PvE. It is a co-op game mode which is perpetual, and meant to take a while to play. The game is dynamically based to offer resistance based upon the number of players online at the time. If only a single player is online, it isn't going to trigger a huge CSAT offensive against your main FOB's. But if you have 10 guys on, CSAT is likely to become more aggressive.
Your FOB's or Forward Operations Base('s) are where you conduct most of your squad building ans resource management duties. They are where you may purchase vehicles, or squad members. You may also choose to para-drop anywhere on the map from these locations. Your main base, is typically a last resort respawn point, and doesn't allow you as many options as the FOB's do.
I am very happy with the performance of this game mode on my new server. It averages about 50fps both server side, and client side, with a view distance set to 7000 meters.
A rather long gameplay video is embedded below for those curious...
Arma 3 is a computer game focused in the military simulation genre. It is easy to pass it off as just another shooter game, but it differs from the Call of Duty or Battlefield type games. Arma 3 focuses on realism. Yes, it may in fact take you 2 hours to prepare for a battle that only lasts ten minutes. Yes, you may get completely pinned down, and have to rely on other friendly groups to support you. Yes, you may get killed by friendly fire. These things happen in war.
BECTI is a semi popular game mode / dynamic mission for Arma 3, which has actually been around since the original Operation Flashpoint days. It has come a long way since the original CTI game mode was scripted. The goal is to capture the whole island, or playable area, by securing towns and cleansing them of the enemy presence. The enemy consists of, initially Independent forces (local forces). There are also two factions you can play, BLUFOR (NATO) or OPFOR (CSAT). In Arma 3, NATO is a futuristic Americanized fighting force, using a lot of newer technology, mixed between American, Isreali and other European technology. CSAT is the fictional, futuristic opposing force, which is supposed to be an Iranian force, which has allied with China and Russia presumably. CSAT uses fairly high tech weaponry as well, however originating from Russian and Chinese technology and development.
Both CSAT and NATO are trying to capture the island, and secure it. Presumably to use as a forward base of operations. Initially, as I hinted at, both player controlled forces begin at opposite sides of the island, and must clear the towns of Independent forces in a phase which is like a co-op PvE match. Eventually the battle phases into a CSAT vs NATO, PvP engagement in late game, where both player controlled teams fight for victory on the island.
How to play:
Upon loading into the version of BECTI which I run on my server, you will spawn in a fenced in area with a downed helicopter. There will be walls of text around you. These walls of text are meant to give new players basic information about this game mode, and the interface which is used. However this post is meant to dive into further topics that this basic tutorial does not cover, or glosses over.
Arma is is an amazing game, with a lot of depth and strategy involvement. It has its downsides, one of which is that you tend to need to learn how to micro manage your AI team mates fairly well, as they are not quite as smart as humans (luckily for us, right?). But its upsides, offer an amazingly realistic gameplay experience.
I was having such an experience yesterday. Testing out a new build of the BECTI game mode, I have been editing and tweaking, I had put in almost a full days work into capturing towns, and building up OPFOR's side. I had many memorable battles with the Independent faction, which holds the islands towns by default. The server I run, and play on, does get a fair trickle of players in, whom typically tend to choose BLUFOR team (The 'good' guys). This is why I typically join OPFOR, to offer some balance.
Anyhow, my friends and I had decided that a long drawn out, land campaign against BLUFOR would be more fun, as opposed to just finding their base and taking them out with long range artillery. All through the day, BLUFOR was populated by a few players, whom seemed to be playing there for quite a while. They were killing a lot of people, but also dying a lot. Dying more than I! And yeah, I tend to die a lot. But in any case, I figured they were progressing.
Later in the evening I finally began to push into BLUFOR's side of the island, but... Nothing, just more Independent troops? Hmm, I knew where their base was because I had initially made it to test the new build out, but I had hoped that they had relocated and build more bases by now. They really should of had those towns I moved into. So, slightly concerned, I purchased a few UAV's (Drones) to scout the enemy territory.
From overhead, I saw that the Independent army still controlled every town, and while there was a BLUFOR player playing at the time, there seemed to be little to no BLUFOR activity. I thought to myself... 'ut oh, uh, they need some help.'
So I switched over to BLUFOR to see what was going on. Indeed the base was just as I had left it. Their sole outpost on the island. The nearby towns were hostile, and indeed, I was shot and killed, by walking towards the crest of a ridge only 100ft from where I spawned in. So, I decided to take command, and help them out. I began running a few upgrades, which helps assure their ability to fight, and began helping the BLUFOR player capture some towns. Within a short period of time we had successfully captured about 7 towns, and the BLUFOR presence was growing. It was almost time to move the base and establish a new one.
Then, a player named kukuruku joined the server. I have seen this player before. He usually tries to get people to vote him as an admin, which won't work on my server. He also doesn't seem to fully understand the game mode. Yet he has a large amount of time 'played' in Arma 3.
The first thing he says was something along the lines of 'you play both teams, that not right'. I don't respond, so he goes on, seemingly getting angrier, telling me how he checked the score list, and my name is on for both teams, and how it is against the rules. I simply responded, asking him whose rules these were. With no response. So I spoke up again and told him to treat my OPFOR team nicely, as I would be returning to it when I was done.
About five minutes later, I begin to get notice that the BLUFOR base is under attack by artillery. The HQ gets destroyed... I said in chat, 'wtf, douchbag... so, you are pissed that I am on a different team, and you decide that throwing the game is a more mature option?'
By destroying the HQ he ruined any chance that BLUFOR had at making a new base. He basically crippled BLUFOR's ability to play the game or even compete with the well developed and well funded OPFOR Presence on the island at the time. The 2 other people on the server, besides kukuruku and myself, decided to leave because the game was basically ruined at this point.
Anyhow, I ended up kicking him, and trying to ban him for game throwing.
Sadly, this game mode allows people to do that, but it is kind of expected that people play fair and fight fair. Douchebags like this tend to ruin the game for everyone, and are the one main reason that many servers tend to have a password to protect them. But, with over 1500 hours spent in Arma 3, this is the first such real douchbag that I have encountered on this level. I mean sure there are silly trolls and such, but no one on this level of game throwing that it completely ruins a long term campaign.
Yes, I am quite pissed at him, but at the same time, after checking his Steam profile, it is obvious he hasn't made many friends, nor does he have a good reputation. I wish I really could of lectured him directly, but he refused to talk to me. Read more
Antistasi is a game mode for Arma 3 which has been developed by "barbolani". It is a game mode where the object of the game is to convert the whole island of Altis to your cause. What is your cause? Well, you are the leader of a rebel anti-establishment operation. The current government is oppressive, and an uprising needs to happen to bring stability. Initially you begin with only very basic gear. You don't have an army yet, you are a guerrilla or armed civilian. You need to use this to your advantage. You won't be driving around in tanks, but in mostly civilians vehicles. This is good in your case, because you can typically stay undercover, so long as you don't draw attention to yourself, you can move mostly among the population.
The game mode is very dynamic. Think of it like a rouge like, co-op game mode, of Capture The Island (CTI). The whole island is your battleground. But you can't play this game mode like most other co-op or CTI game modes on Arma 3. Why? Because your not a full army. Your tactic should be dirty, hit and run tactics. Early on, you must struggle to gather supplies and gain objectives. A squad of irregular forces, will likely not be able to defend themselves against attack helicopters, infantry, and APC's counter attacking against you, all at once. So you need to think strategically.
You have an HQ, with a commander, "Petros" whom is very important. If he dies, you loose. Game over. The HQ consists of "Petros", a flag, a campfire, a map, and two ammo boxes. Each one allows the games commander to preform different tasks. One thing I noticed right off the bat, was that the inventory system was behaving very strangely. This is because the main base inventory system, can be filled with items. The size of the inventory box is technically unlimited. However, when its technically beyond its default capacity, you can't manually place items into it anymore. But what you can do, is place items in a nearby vehicle, and then use the menu selection to add the cargo of the vehicle to the ammo box. This will work... But it will delete things that are already loaded into the arsenal. The ammo box has two ways of gearing yourself up. Arsenal is the preferred method, as the items received from an Arsenal loadout, are of unlimited supply. However, you can also get items from the inventory menu.
This gets a bit confusing, but think of it this way. You will unlock weapons or gear in the arsenal, if you add enough of that item in inventory. The amount of items which need to be added in the inventory before it registers in arsenal, is dynamic, and raises with each item that is added to the arsenal. It is often best for new players to watch this video to get an understanding of the game concepts:
Playing as the commander, is very fulfilling for myself. It gives me the option to play with the game mode that I love. High Command, and generally overseeing the logistics and flow of the game. Collecting resources is extremely important. You will find yourself looting dead bodies, filling up trucks, and driving back to the HQ to secure the supplies in your inventory.
The game will play out over a long time, perhaps weeks of played time per game. There are several objectives of note. Airports, Bases, Outposts, Radio Towers, Resources, Factories, and Power Plants. There are also Road Checkpoints, and Observation posts, as well as patrols and other AAF unit movements. Your main objective is to win over the hearts and minds of the population in each town. The towns will support you if you help them. But its not as easy as just taking over a town... It is much more complex than that. For example, if a town switches over to mostly supporting the FIA (You), AAF will kill the power to that town. So in order to make your supporters happy, and earn more tax money, you will need to capture the nearest Power Plant. Resources also earn money, as long as they are powered. And Factories improve the resource production of those resources, but they also need to be powered. Radio Towers are important because they allow the AAF to call for reinforcements. If you capture the Radio Towers, then the AAF will not be able to respond quite as well to counter attacks, or react to your hit and run attacks quite as easily. So this is very important!
Feel free to check it out on one of our servers on Arma 3! The Flying Circus. 220.127.116.11:2302 or 18.104.22.168:2350 Read more