Arma 3: Liberation Redux
Ahoy folks! I have found my way back into the depths of Arma 3. A renewed vigor for fighting for the liberation and freedom of Altis, through the use of firepower and the killing of anyone who wishes to get in the way of that firepower. Sounds legit, right?
Well, with the global real world political climate in the state it is in right now; A battle on the Greek Island of Altis with NATO vs a presumably Islamic force of CSAT doesn't seem so unrealistic. I have also found that my server has been extremely popular, and so I have found enjoyment in building and running that little community.
Over the last several days I have had a lot of tense moments while playing this mission. At one time I was one of the only people left alive in a sector we had attacked, and suddenly 5 enemy armored vehicles began rolling in. I hopped into a nearby disabled friendly tank, and was able to blast them all, before they could finish me off. Another time, I was also alone, cut off from my squad during an attack at a Military Outpost, when an enemy MRAP (basically an armored Jeep, with a weapon on the top) came up next to me. I hid behind a rock which was just barely large enough to cover me... But it saw me, and moved forward and began pelting me with 40mm grenades from its GMG launcher. I was so close that I was within the safe distance, before they could arm, and they simply pelted off of my body. I was then killed, as the MRAP exploded, after being hit by a friendly Anti-Tank Rocket.
Arma 3 is quite realistic. The gaming engine was originally produced to serve as a virtual military simulator, for real world training purposes. This translates to a 'game' which has been touted by some as a 'walking simulator', or as a 'bush simulator' because much of the time, in combat, you are looking at a bush or a rock... Well, if you want to survive anyhow. Ya gotta stay in cover until you can figure out where people are shooting from. Popping your head around a corner just long enough to register positions, is a common practice.